![]() As Bungie worked on the game, it mutated from something akin to a real-time strategy to a massive-scale third-person shooter before settling in as an FPS. In the years leading up to its debut, Halo itself experienced a number of radical changes. Halo: Combat Evolved didn't single-handedly change either of these situations, but it certainly played a key role in two massive, near-simultaneous market shifts. often making first-person shooters, as it happened. The bulk of American and European talent stuck to PCs. ![]() ![]() And why not? After Atari's collapse in the early '80s, no western console had secured more than a negligible percentage of the market. For every great western-developed console release, you could find half a dozen excellent titles from Japan. Once Quake introduced the mouse-look, the game pads of the late '90s just couldn't compete.Īs for consoles themselves, they had been predominantly the domain of Japanese developers since the Nintendo Entertainment System debuted in the U.S. Sure, you'd see the occasional breakout console shooter- the Nintendo 64 fared particularly well with the likes of GoldenEye 007 and Perfect Dark - but those were rare exceptions to a firm rule. Or nearly the entire first decade of its existence, the first-person shooter genre belonged almost exclusively to personal computers. ![]()
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